#include "move.h"

// for fire_turret Vy = (g/(8Vx))*distance

#define FACTOR 55

struct LinkedStruct* current;

void init_turret(void);
void fire_turret(unsigned short distance);

/*
   direction -- negative for cw, positive for ccw
   */
void rotate_turret_half(signed short direction);
void rotate_turret_full(signed short direction);
void set_turret_pos(unsigned short pos);